0 Level Powers

0 Level Powers

Far Hand. 5 lbs telekinesis.

Far Punch. 60’ range, automatically hits for 1 point damage.

Lesser Natural Armor. Gain 1 point natural armor.

Veteran. +1 to physical attacks, melee or ranged.

Catfall. Ignore the first 20 damage from a fall.

Buoyant. +10 on swim checks and no encumbrance penalty.

Daze. As spell DC 1d20 + Wis mod

Steadfast Gaze. +4 to saves vs gaze attacks.

Grappler. Add Wis mod to grapple checks.

0 Level Powers

Trials of Chult Torkkinifyen