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  • Rune Fragment

    There are several of these runes, it is believed that their will probably be 17 in all, one for each of the outer planes. Elysium = Blackmoon Ysgard = Grave

  • The Gnome and the Satyr.

    *Written by Gizmo (Deceased)* The following story is based off of actual events and characters. Names are changed to protect the “innocent.” The week started off so good who knew it would end up the way it did. My brother, sister and I were …

  • Bad Dreams

    *Written by Marsharr* Today I was taking a leisurely stroll through town (we'll ignore the part of being captured by slavers and tied to a blue man and elven woman) when a pale man, elf, and a cloaked figure disrupted me. My goal was to get inside …

  • Home Page

    h1. The year is 1371 Dale Reckoning Deep in the depths of the peninsula of Chult lies a inactive volcano that has been turned into the city of Cauldron. It is from here that our adventurers make their way out to new and more and more terrible …

  • Main Page

    !http://cdn.obsidianportal.com/assets/232393/chult_3.jpg(Chult 3)! Click below to the following links to navigate around the campaign. [[Feats]] [[Houserules]] [[Races, Leveling, and Classes]] [[Spells]] [[Psionics]] [[Places]] [[Creating …

  • Immortals

    Unless you are an immortal, you dont really need to see this page now do you?

  • Feats

    h2. Modifications to existing Feats. Improved Initiative: A roll of 1 means that you dont automatically go last, it is just the worst result possible. A roll of 19 is similar to a 20 where you automatically go first and are given a surprise round …

  • Psionic Feats

    Most of these feats are adaptations of Feats found in the 3.0 edition Psionic Handbook. I was so disappointed with it and the way psionics were handled that after looking through the update in 3.5 I decided to ditch the 3.X system entirely and use my own …

  • Creating Magical Items

    Basically I use the Craft items in exchange for the xp cost. If your willing to spend one of your precious few feats on a Craft feat, you shouldn't have to pay xp too. However to craft items you need access to libraries, alchemy labs, and rare …

  • Mage Slayer

    This is a list of spells that are very useful for a mage to build upon his own power. I labeled it mage slayer because alot of them specialize in killing magic users. Also are alot of spells that protect magic users. Every spell in this list belongs to …

  • Houserules

    I dont require any player to read this part. I have been using these rules for a long time (most of them, some are more recent) that I never have to refer to any of them. However they are written down so that any player can research them and see how my …

  • Spells

    This is actually a collection of spells gotten online, copied from books I dont own, updating from second edition, or just completely made up. This list is constantly being added to and updated. Click some of the tabs if you wish to see some spells that …

  • Wild Mage Spells

    Reckless Dweomer 1st Caster picks another spell he has in his spell book, of any level. Then roll the wild magic surge. If it actually mentions anything about a spell then use the one he picked, otherwise go with the surge. Patternweave 1st Caster …

  • Altered Spells

    Several spells were altered to make them more powerful and better choices then previously considered. A few were toned down because they were over powered. And a few were changed because they were basically duplicates of other spells. This list is …

  • Races, Leveling, and Classes

    h3. Modifications to the core races I have altered just a little big of the rules in regards to the races. I do this because race really only comes into play at lower levels and means nothing by mid-level or higher. How much does that +2 to spot …

  • Psionics

    I dont like the way psionics got changed from 2nd ed. As such I use the powers from 2nd edition still. Players need a copy of Complete Psionic Handbook to play a psionic in my game. You can usually find them on sale for about $5 dollars at any game …

  • Clairsentience Sciences

    Clairsentience is alot like modorn day fortune tellers. Only in D&D it works! This Discipline revolves around auras and impressions left upon people, places, and objects. It is like the psionic equvilent to divination. Very rarely the primary choice …

  • Clairsentience Devotions

    All-Around Vision Wis -3, IC 6, MC 4/rnd, R 0, PT 0, AoE Self, Pr none. This allows the psion to see all around themself up to their normal vision, including above and below, all at the same time. This will not make the psion disorientated or nauses, …

  • Metapsionics Sciences

    Metapsionics are the most powerful Discipline of psionics out there. Usually not a good choice for a psion to take until at least 6th level or further. It is these powers that put psions on the same scale as Archmages and lessor deities. Only the most …

  • Metapsionics Devotions

    Cannibalize Con, IC 0, MC n/a, R 0, PT 0, AoE Self, Pr 5th level. This power allows a (desperate) psion to sacrifice Con score for PSP at a rate of 8:1. 1 point of Con equals 8 PSP. They return at the normal rate of 1 point per day unless psion has a …

  • Psychokinesis Sciences

    Psychokinetics is the ability to move objects with your mind. This is another good choice for psionic adventurers to take, especially players new to playing psionics. They can use almost any lightweight object laying around as a weapon, or wrench item …

  • Psychokinesis Devotions

    Animate Object Int, IC 8, MC 3/rnd, R 150', PT 0, AoE 1 item, Pr Telekensis. This power works similiar to the spell of the same name. However the psion may only animate one object at a time and must maintain concentration on it. The object can have a …

  • Psychometabolism Sciences

    Psychometabolism is all about the powers withen the body. The psion excels at changing his body structure how they need it at any given situation. This is an excellent class for someone new to psionics to take as it has the most combat potential. These …

  • Psychometabolism Devotions

    Absorb Disease Con -3, IC 12, MC n/s, R Touch, RT 0, AoE 1 target, Pr none. This power will absorb a disease from a target into the psion. Presumably the psion can use another power to cure themselves afterwards. This will work on magical diseases but …

  • Telepathy Sciences

    Telepathy is the Discipline of controlling, hurting, or damaging anothers thoughts. Known as the invisible art, the telpepath should be nowhere near combat, having a measly d4 for hit dice. However their greatest strength is that they can easily look …

  • Telepathy Devotions

    Amnesia Wis -2, IC Contact, MC 5/rnd, R 600', PT 0, AoE 1 target, Pr Mindlink and Contact. The subject is stricken with amnesia and doesnt remember anything at all about what happened before the psion activated this power. Knowledge based skills (craft, …

  • Tinker Feats

    h5. New Feats (*means it is a general feat) Extra Cobble: Must be 3rd level. Gain another cobble for the week. Crafty Leader: Feat can be taken multiple times, adds another 3 possible assistants whenever taken. Without this feat, tinker only …

  • Creatable Items

    A long but not difinitive list of items Tinkers can create. This list will be updated as needed. A little long and complicated but all rules to create items, how they work, and what they can do is provided. I put a separate section for a dual creation …

  • Gunzerker

    This page is dedicated to the process of making guns and what they do. Remember that all guns automatically ignore the first 15 points of natural armor or armor. Spells that increase natural armor also count (such as barkskin) spells that provide …

  • Wild Mage

    This area is not ready for player eyes yet. Something to look forward to (or cower in terror against) in future campaigns. While it is possible for you guys to run afoul with Wild Magic, it does not currently exist on Abier-Toril. However if any of …

  • Famous Dead

    |_. Name |_. Description | h2. PCs | Gizmo | Gnome Tinker died by his brothers lack of CPR skills | | Stathos | Priest of Kelemvor died by wizard lightning bolt | h2. NPCs | Triel | Ex sergeant of Cauldron, killed by Grave. | | Dhorlot | …

  • Planer Runes

    [[Mechanus]] [[Elysium]] [[Ysgard]] [[Beastlands]] [[Hades (The Grey Waste)]] [[Gehenna]] [[Abyss]] [[Celestia]] [[Outlands]] [[Arborea]] [[Limbo]] [[Nine Hells]] [[Acheron]] [[Arcadia]] [[Bytopia]] [[Pandemonium]] [[Carceri]]

  • Ysgard

    Ysgard + 1 St and Con / - 1 Int or Wis Granted the Endurance or Toughness Feat. From now on roll three times for HD every level gained and take best result. May cast Ysgard Vigilance 1 / day. Found in Kopru Ruins under Caludron by …

  • Bardic Songs

    The biggest changes I made to bards have to do with their musical powers, which is unique to their class. Their other powers such as fascinate and suggestion I have left unchanged and it works as written. Other stats such as spell per day, spells known …

  • Backpack

    This is a unique page to the Chult campaign. This is upgrades that can be done to the backpack carrying Gunzo around on a regular basis. As it stands this is a basic backpack that Gunzo sits in much like a pursedog. It has the advantages of …

  • spell-turning-examples

    Yeah I use 2nd edition rules which are quite powerful. The way it works is Spell Turning 7th Caster 1rnd/level This spell creates a invisible magic reflective barrier. Any spell that is instantaneous will be partially reflected back at caster. The …

  • Examples of Spell Turning

    Yeah I use 2nd edition rules which are quite powerful. The way it works is Spell Turning 7th Caster 1rnd/level This spell creates a invisible magic reflective barrier. Any spell that is instantaneous will be partially reflected back at caster. The …

  • Catfolk

    Catfolk First of all catfolk dont refer to themselves as catfolk, they call their race the Khajit. However catfolk is how most races know of them. Catfolk are a race of natural explorers who rarely tire of trailblazing, but such trailblazing is not …

  • Goals

    Ok this easter egg should be pretty easy to find but tricky to get. Whoever can tell me the name of Chads character (Oddball) parents and birth city can reroll all 1s for an entire session, including damage. And all crits for the session are auto …

  • Psionic Alchemy Items

    I was reading through some old borrowed Dragon Magazines ( thanks Chad! ) when I came across a little section titled Psionic Alchemy and thought "man that's perfect for the Chult campaign." So I tweaked it a little bit to fit our psionics and here it is. …

  • Keygan Ghelve

    Keygan Ghelve, the gnomish owner of Ghelve’s Locks, was the most talented locksmith in Cauldron. He fell on hard times when his rat familiar Starbrow was taken from him by the skulks inhabiting Jzadirune. He was forced to create copies of skeleton keys …

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