Trials of Chult
Imp unarm strike
Natural attacks count as piercing. + 1 magical enchantment to hit and damage and overcome DR.
1/day before damage is rolled, wearer can activate Blood Drain to transfer hp from target to wearer. Both target and wearer must be living. Hitting a undead and activating this power damages wearer, but will not heal undead unless it is a vampire. Hitting a construct or elemental or other discharges the use for the day but no other ill effects.
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