Trials of Chult
Polk the Teamster
Extremly annoying mentoring halfling.
He never participates in any battle except to occasionally hinder the PCs. Every round he will randomly pick a PC as his “student” and attempt to steer him/her towards greater acts of heroism. This annoys the character so much they only have one action that round and cannot full attack.
He does however have skills of causing problems. He has been seen managing flitering with waitresses, eating a platter of appitizers, drinking a tankard of beer, annoying a companion, and winning at cards all at the same time while talking. Lets see your epic level monk manage THAT!
He firmly believes that his tutering will teach the shipwreckers how to be truly heroic. No matter how much they threaten or ignore him it has no effect. No one, neither friend nor foe, has ever bothered trying to waste an attack directly against him because everyone, even unintelligent foes, knows that he is the sole chosen of the God of Annoyance. The God of Annoyance apparently only has one follower in the entire mulitverse and it is Polk the Teamster.
In all fairness however, the party has had no less then seven chances to get rid of him and chose not to every time. I believe they all secretly have a soft spot for the stubborn halfling
Chances to be rid of Polk:
1: When the Four Winds were contestants in the Challenge of Champions they needed to come in 1st.
2: The Uber Wish in the Fane of Shadows was instead used to open the Door of Fate in Everwatch.
3: All the money combined on the spelljammer to the Arcane would have proven enough.
4: Sunny Underhill saw a moment when Polk was unprotected but instead choose to send a Sphere of Ultimate Annihilation after the Warlock Lord.
5: Vespa simply had to say no when Polk asked to join in the ship that was sinking.
6: Gunzo had to leave the Rune of Mechanus behind to be safeguarded with Polk.
7: The puzzle of the ancient room holding a Luckblade in the Colosseum in Carciningling had to be solved with no mistakes and all 5 wishes used to send Polk away.